action
Source
virtual Void action()
addCmd
Source
protected Void addCmd(Menu menu, Type type, Obj?[] ctorArgs := Obj#.emptyList())
children
Source
virtual Entity[] children()
childrenAsNodes
Source
EntityMeta[] childrenAsNodes()
data
Source
Str:Obj data := [Str:Obj][:]
entity
Source
Entity entity
expand
Source
virtual Void expand(Tree tree)
frame
Source
@
Inject
protected Frame frame
icon
Source
virtual Image? icon()
make
Source
new make(Entity entity, Entity:EntityMeta metaMap, |This inject)
metaMap
Source
protected Entity:EntityMeta metaMap
parent
Source
virtual Entity? parent()
parentNode
Source
virtual EntityMeta? parentNode()
Source
virtual Menu populateMenu(Menu menu)
populateToolBar
Source
virtual ToolBar populateToolBar(ToolBar toolBar)
refresh
Source
virtual Void refresh(Tree tree)
registry
Source
@
Inject
protected Registry registry
show
Source
virtual Void show(Tree tree)
text
Source
virtual Str text()
toMeta
Source
protected EntityMeta? toMeta(Entity? entity)
visible
Source
Bool visible := true