using gfx::Rect** Implement to define a low level renderer for block images.@Jsmixin Renderer {** Draws an image of a 'Block' as given by 'imageIndex' at the given coordinates.abstract Void drawImage(Obj gfx, Int imageIndex, Int dstPixX, Int dstPixY, RendererDrawMode drawMode)** Called just before a `Layer` is drawn so the desired clipping region may be set.virtual Void setClip(Obj gfx, Rect viewBounds){}** Called after a `Layer` is drawn to restore the clipping region to what it used to be.virtual Void restoreClip(Obj gfx){}}** Used in Pillar Rising Mode to determine which side of the block should be drawn.@Jsenum class RendererDrawMode {** Specifies the whole block should be drawn drawAll,** Specifies only the left hand side of the image should be drawn (used in Pillar Rising Mode) drawLeftSideOnly,** Specifies only the right hand side of the image should be drawn (used in Pillar Rising Mode) drawRightSideOnly}